Healing and Armor
Staying alive is very important when trying to fight against the Xenos and Heretics, so here is an overview of some basics for all the newer players.
UI Overview
The first thing we'll quickly go over is the UI, explaining what everything means so you know what you should be keeping an eye on.

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1. Your Health
If your health bar goes completely empty your character will collapse onto the ground and you will need to be picked up by an ally before you bleed out. If you fully die there will be a respawn timer you'll need to wait out.
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2. Your Armor
Before you take health damage enemies will need to break your armor. Armor will regenerate on its own when you've been out of combat long enough (this timer scales with difficulty), or you can regain armor from executions, gunstrike kills, and some perks.​​
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3. Your Wounds
How many wounds you get depends on the difficulty, but when you receive a mortal wound the helix icon will turn into a skull instead. If you go down while having a mortal wound you will fully die, forcing you to wait out the respawn timer.
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4. Ally Health
Here you can see how much HP your allies have
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5. Ally Armor
If an ally has the white border around their class icon it means they still have armor. If this white border is missing that means that their armor is currently broken and they are vulnerable to health damage.
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6. Ally Mortal Wounds
If your ally has a mortal wound this icon will appear.
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7. Ally Guardian Relic
When your ally is carrying a guardian relic this dot will appear next to their health
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8. Objective
This is what you are currently trying to achieve in the mission
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9. Stims
This will show how many stims you have, which are your healing items. You can only carry a maximum of 2 stims at a time.
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10. Guardian Relic
If you have a Guardian Relic is will show up here.
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11. Ability Charge
This shows how much charge your ability has, glowing gold if it's ready to use.
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12. Ammunition
How much ammo you currently have. The top number is your current magazine, the bottom is reserves. Some weapons don't have ammo reserves.
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13. Grenades
This shows how many grenades you have and what type.​
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Contested Health
When you take damage to your health your hp bar becomes partially white. This is your contested health, which will fade away into nothing after a short delay, but dealing damage or getting a finisher/gunstrike before it's gone will let you regain this health.
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Stims
These are items you can find around the map that will restore your hp. You can carry a maximum of 2 stims at a time, and they will restore 35% of your health when used (50% on Minimal difficulty). If you have contested health then a stim will heal this as well as healing the additional 35%/50% health from the stim itself.
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Mortal Wounds
When you go down in Space Marine 2 you lose wounds. How many of these wounds you have depends on the difficulty you are playing on, but when you get to your final wound you will receive a mortal wound. If you go down again while you are on a mortal wound you will die and your team will need to survive long enough for you to return (killing enemies to reduce time?)
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You can find medical stims which restore part of your health. If you use one to over-heal yourself (so it heals more health than you were missing), it will also cure your mortal wound if you have one. This does not work with any healing perks such as the Bulwark Banner, Titus's Fury, Vanguard team perk, etc. They can get you all your hp back, but to heal a mortal wound you have to over-heal with a stim.​
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Guardian Relics
These relics can be found scattered throughout the maps in the campaign as well as operations and they essentially give you a 2nd life. How many of these relics will be hidden around the map depends on the difficulty.
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When you go down a prompt will appear on your screen if you are carrying one of these relics, allowing you to use your the relic to rise up again on your own. When used you will be given half your health with the rest of your health being contested.
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However, you do not need to use it. If you were on a mortal wound when going down the Guardian Relic will automatically trigger, but if you were not on a mortal wound then you can also be revived by an ally, saving the relic for another occasion. When possible try to let allies revive you rather than using a Guardian Relic, but if noone can get to you then do use it before bleeding out.​​
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