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Stratagems

Some stratagem descriptions aren't clear, and others can be made a lot easier with some extra knowledge. Learn more about some of the more challenging or deceptive modifiers here!

IMPORTANT NOTICE:​​

If you are running stratagems on hard difficulty you will take approximately 30% more damage and enemies will take approximately 15% less compared to absolute difficulty.

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no relics on permadeath, empathy, or greater responsibility

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Can't join in progress with hsome modifiers

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Name

Description

Notes

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Backup Plan

Primary weapons are weaker, secondary weapoons are stronger

- Pyre weapons' burn damage is unaffected by this​​

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Close In

Range damage is reduced, but melee is buffed

- Pyre weapons' burn damage is unaffected by this​​

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Corrosion

Damage received is continuously increased with mission duration up to a limit

- Enemies will deal an additional ~7.7% damage every 4 minutes, to a maximum of ~77% at 40 minutes.

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Empathy

100% of damage is shared among all players

- No Guardian Relics spawn on this modifier

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Fatality

Full depletion of health always leads to respawn countdown rather than Incapacitation

- No Guardian Relics spawn on this modifier

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Greater Responsibility

A random player will have 150% more health, but all damage taken by the team is directed onto them. If they die the mission fails.

- No Guardian Relics spawn on this modifier

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Hardened Skin

Enemies ignore the first 3 hits

- You still deal full damage during this, enemies just cannot be staggered for those 3 hits​​​​​​​​

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Hunted

An unkillable Lictor constantly pursues you. Dealing enough damage scares it away for a brief time.

Notes

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On the Clock

The mission has a timer, which can be extended by kills and checkpoints. If the timer runs out the mission is aborted.

- There is no joining in progress on this modifier. If someone leaves there will be no backfill

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Supremacy of the Strong

Description

- This modifier doubles terminus enemy health

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You Only Live Once

You do not respawn after death

- No Guardian Relics will spawn during this modifier

- Bots will only permanently die if you let them bleed out

- There is no joining in progress on this modifier. If someone leaves there will be no backfill

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Created by Kimber Prime 2025

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